![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtYKbiY5rcZQs6xC3Tauj_g8AAq5i4AVS5K9Ryik3yCWWi2WHJO8ufix2hXHP6W47N6D4zcDFeA7VYfHgs7pHjmsQY_TIJOXV3QTUwRyGtH-C1fFCNRj2WipU1XSJMCUyWdrKY2QfLh2g/s400/1999_McGruff.001_half.jpg)
One of the lower budget spots that we did at the PDI/Dreamworks Commercial and Effects division (which was closed in 2002) was a PSA for McGruff the Crime Dog on how to deal with bullies. I did some character designs for director Larry Bafia based on the client's concept that the animation should mimic a videogame.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkNztTakjRr-QZq1Jei1xLNlPCkL73RmbkxuiP2tZPiutsF69rYQGEJAVY9oKBjagLnO_BWcFv23hh53wT_4kHnTCGmhWc0OO1rN7ZAZf9nkXn1U5zDxdubc3q-WO-CvBg5N1jYUafIHA/s400/1999_McGruff.002_half.jpg)
Click on the drawing above to see it at higher resolution, it's sort of a combination of character design and animation posing.
Here's the final spot, which ended up being done almost completely by one artist (I think mostly for budgetary reasons) - I didn't work on it as an animator but I enjoyed working on the design.
neat o....
ReplyDeletenailed the video game look...
jriggity